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Kon's Approved Techniques
Anime Universe :: Registration Board :: Stats, Skills, Tech, and Other Registration :: Technique Registration/Purchases :: Technique Registration :: Approved Techniques
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Kon- Admin
- Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 35
Location : Wisconsin
Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)
Pact Seal, Inanimate Object
Name: Pact Seal, Inanimate Object
Rank: C
Range: Direct Contact
Type: Magic
Sub-type: Pact Magic
Notation: Learn
Actions: 1
Description:
This is the initial Pact Seal for inanimate objects; this seal is needed to be on the inanimate object to utilize any pact magic spell on any inanimate object. This Spell burns a seal into the inanimate object creating a link between the person and the object. With the Seal in place one can now cast any pact spell directly on the object.
Process: The user must touch the object and in that moment a seal will be burned into the object creating the link between the object and the user of the spell.
Effects: The only thing the spell does is create a link between the object and the user of the spell. In consequence the user will always know where the object is from the link the user and the object now shares.
Drawbacks: N/A
Rank: C
Range: Direct Contact
Type: Magic
Sub-type: Pact Magic
Notation: Learn
Actions: 1
Description:
This is the initial Pact Seal for inanimate objects; this seal is needed to be on the inanimate object to utilize any pact magic spell on any inanimate object. This Spell burns a seal into the inanimate object creating a link between the person and the object. With the Seal in place one can now cast any pact spell directly on the object.
Process: The user must touch the object and in that moment a seal will be burned into the object creating the link between the object and the user of the spell.
Effects: The only thing the spell does is create a link between the object and the user of the spell. In consequence the user will always know where the object is from the link the user and the object now shares.
Drawbacks: N/A
Last edited by Kon on Sat Jun 01, 2013 2:26 am; edited 3 times in total
Kon- Admin
- Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 35
Location : Wisconsin
Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)
Pact Seal Summoning, Inanimate Object
Name: Pact Seal Summoning, Inanimate Object
Rank: D
Range: Self
Type: Magic
Sub-type: Pact Magic
Notation: Learn
Actions: Free Action
Description:
This spell summons the inanimate object of your choice to you in a flash of lightning normally in the users hand or with in the users personal vicinity.
Process: All the user needs to do is think of the object with the required seal on it and the object will come to the user.
Effect: This spell summons the object to the user no matter where it maybe.
Drawbacks: Requires the initial Pact Seal to be on the inanimate object.
Rank: D
Range: Self
Type: Magic
Sub-type: Pact Magic
Notation: Learn
Actions: Free Action
Description:
This spell summons the inanimate object of your choice to you in a flash of lightning normally in the users hand or with in the users personal vicinity.
Process: All the user needs to do is think of the object with the required seal on it and the object will come to the user.
Effect: This spell summons the object to the user no matter where it maybe.
Drawbacks: Requires the initial Pact Seal to be on the inanimate object.
Last edited by Kon on Sat Jun 01, 2013 2:27 am; edited 2 times in total
Kon- Admin
- Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 35
Location : Wisconsin
Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)
Pact Seal, Seal of Elemental Nullification
Name: Pact Seal, Seal of Elemental Nullification
Rank: C
Range: Contact
Type: Magic
Sub-type: Pact Seal Magic
Notation: Learn
Actions: 1 Action, then Free Action
Description:
Initial Imbuing: The user must touch the initial seal imbuing it with the ability to absorb elements costing the user a C-rank of energy for the initial imbuing. To imbue the seal with the elemental nullification it costs a single action to do so.
Once Imbued: Once an element makes contact with the object with the pact seal on it will begin to absorb all of the element; in doing so will nullify all the elements damage that would normally be applied. This action is automatic at this point becoming a free action.
Elemental Nullification and Absorption
• C-Ranked and below Elemental Technique/Damage | 100% Nullification
• B-Ranked Elemental Technique/Damage | 75% Nullification
• A-Ranked Elemental Technique/Damage | 50% Nullification
• S-Ranked and higher Elemental Technique/Damage | 0% Nullification
Once Mastered:
Elemental Nullification and Absorption
• B-Ranked and below Elemental Technique/Damage | 100% Nullification
• A-Ranked Elemental Technique/Damage | 75% Nullification
• S-Ranked and higher Elemental Technique/Damage | 50% Nullification
• SS-Ranked and higher Elemental Technique/Damage | 25% Nullification
Once Grand Mastered:
Elemental Nullification and Absorption
• A-Ranked and below Elemental Technique/Damage | 100% Nullification
• S-Ranked and higher Elemental Technique/Damage | 75% Nullification
• SS-Ranked and higher Elemental Technique/Damage | 50% Nullification
Drawbacks: Only nullifies elemental damage so if an attack has elemental and physical damage the elemental damage will be the only thing nullified. Must have the initial Pact Seal on the object in order to be imbued on said object. Once imbued the object will absorb any elemental damage automatically draining the user after every use an E-rank amount of energy. The user cannot select when it absorbs the element so it does it automatically no matter what unless the user does not have sufficient amount of energy to use said ability.
Rank: C
Range: Contact
Type: Magic
Sub-type: Pact Seal Magic
Notation: Learn
Actions: 1 Action, then Free Action
Description:
Initial Imbuing: The user must touch the initial seal imbuing it with the ability to absorb elements costing the user a C-rank of energy for the initial imbuing. To imbue the seal with the elemental nullification it costs a single action to do so.
Once Imbued: Once an element makes contact with the object with the pact seal on it will begin to absorb all of the element; in doing so will nullify all the elements damage that would normally be applied. This action is automatic at this point becoming a free action.
Elemental Nullification and Absorption
• C-Ranked and below Elemental Technique/Damage | 100% Nullification
• B-Ranked Elemental Technique/Damage | 75% Nullification
• A-Ranked Elemental Technique/Damage | 50% Nullification
• S-Ranked and higher Elemental Technique/Damage | 0% Nullification
Once Mastered:
Elemental Nullification and Absorption
• B-Ranked and below Elemental Technique/Damage | 100% Nullification
• A-Ranked Elemental Technique/Damage | 75% Nullification
• S-Ranked and higher Elemental Technique/Damage | 50% Nullification
• SS-Ranked and higher Elemental Technique/Damage | 25% Nullification
Once Grand Mastered:
Elemental Nullification and Absorption
• A-Ranked and below Elemental Technique/Damage | 100% Nullification
• S-Ranked and higher Elemental Technique/Damage | 75% Nullification
• SS-Ranked and higher Elemental Technique/Damage | 50% Nullification
Drawbacks: Only nullifies elemental damage so if an attack has elemental and physical damage the elemental damage will be the only thing nullified. Must have the initial Pact Seal on the object in order to be imbued on said object. Once imbued the object will absorb any elemental damage automatically draining the user after every use an E-rank amount of energy. The user cannot select when it absorbs the element so it does it automatically no matter what unless the user does not have sufficient amount of energy to use said ability.
Last edited by Kon on Sat Jun 01, 2013 2:27 am; edited 1 time in total
Kon- Admin
- Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 35
Location : Wisconsin
Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)
Pact Seal, Living Being
Name: Pact Seal, Living Being
Rank: A
Range: Direct Contact
Type: Magic
Sub-type: Pact Magic
Notation: Learn
Actions: 1
Description:
This is the initial pact seal for living beings; this seal is needed to be on the living being to utilize pact magic spell on any living being. With the Seal in place one can now cast any pact spell directly on the object.
Process: The user must touch the living being and the living being must be in agreement for the seal to attach itself to the living being. The moment the living being agrees to the pact seal a seal will be inscribed on to the living being as if a tattoo was on the living being; creating a link between the living being and the user of the spell.
Effects: The only thing this spell does is create the link between the living being and the user of the spell. In consequence the user will always know where the living being is; as well as being able to sense the living beings feelings, emotions, and actions and because of that link the user is now able to talk to the living being telepathically. If the living being dies their personal seal that once linked the user and the one with that took the pact will be inscribed on to the user forever linking their souls together forever.
Once Mastered: Once this the pact seal is Mastered the user can use the living beings Unique Abilities as his own for ten posts. If he drains uses a C-rank amount of energy to use the unique ability.
Once Grand Mastered: Once this pact seal is Grand Mastered the user can now use any technique the living being can use even if it requires a different type of energy to use the technique. If it does require an energy that the user cannot use it will just drain from his normal energy pool. If it does require a different energy than the user has then it will drain an extra E-rank of energy as well.
Drawbacks:
With such a powerful link created between two living beings if the living being gets injured so does the user from the link; meaning for every 2 point of damage the living being takes the user takes 1 point of damage. In consequence the user falls risk to dying if the living being they are linked to takes so much damage and the user cannot take the same amount of damage.
Rank: A
Range: Direct Contact
Type: Magic
Sub-type: Pact Magic
Notation: Learn
Actions: 1
Description:
This is the initial pact seal for living beings; this seal is needed to be on the living being to utilize pact magic spell on any living being. With the Seal in place one can now cast any pact spell directly on the object.
Process: The user must touch the living being and the living being must be in agreement for the seal to attach itself to the living being. The moment the living being agrees to the pact seal a seal will be inscribed on to the living being as if a tattoo was on the living being; creating a link between the living being and the user of the spell.
Effects: The only thing this spell does is create the link between the living being and the user of the spell. In consequence the user will always know where the living being is; as well as being able to sense the living beings feelings, emotions, and actions and because of that link the user is now able to talk to the living being telepathically. If the living being dies their personal seal that once linked the user and the one with that took the pact will be inscribed on to the user forever linking their souls together forever.
Once Mastered: Once this the pact seal is Mastered the user can use the living beings Unique Abilities as his own for ten posts. If he drains uses a C-rank amount of energy to use the unique ability.
Once Grand Mastered: Once this pact seal is Grand Mastered the user can now use any technique the living being can use even if it requires a different type of energy to use the technique. If it does require an energy that the user cannot use it will just drain from his normal energy pool. If it does require a different energy than the user has then it will drain an extra E-rank of energy as well.
Drawbacks:
With such a powerful link created between two living beings if the living being gets injured so does the user from the link; meaning for every 2 point of damage the living being takes the user takes 1 point of damage. In consequence the user falls risk to dying if the living being they are linked to takes so much damage and the user cannot take the same amount of damage.
Last edited by Kon on Sat Jun 01, 2013 2:28 am; edited 1 time in total
Kon- Admin
- Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 35
Location : Wisconsin
Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)
Hastened Step
Name: Hastened Step
Rank: E
Range: Personal
Type: Physical
Sub-type: Enhanced Speed
Notation: Learn
Actions: 1 Action
Description:
This technique allows the user to tap into their own innate abilities that normally cannot be accessed by normal means. This technique breaks down the barriers that normally stop you from accessing such innate abilities by pushing the body to its absolute max abilities and then sometimes even further. Doing such things come at a cost draining the body faster than normal. (This will only last for one turn.)
Novice: The user first will move at their lowest speed just for a single action moving at only 25% of their speed. Then all of a sudden their speed will jump up to 125% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique.
Beginner: Once mastery is at Beginner rank the user can increase their speed to 150% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every fifth use is no longer damaging to the users body from normal use.
Basic: Once mastery is at Basic rank the user can increase their speed to 175% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every fifth use requires only 3 points of Physical energy to use instead of the normal full amount.
Amatuer: Once mastery is at Amatuer rank the user can increase their speed to 200% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every forth use is no longer damaging to the users body from normal use.
Intermediate: Once mastery is at Intermediate rank the user can increase their speed to 225% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every forth use requires only 3 points of Physical energy to use instead of the normal full amount.
Skilled: Once mastery is at Skilled rank the user can increase their speed to 250% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every third use is no longer damaging to the users body from normal use.
Advanced: Once mastery is at Advanced rank the user can increase their speed to 300% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every third use requires only 2 points of Physical energy to use instead of the normal full amount.
Professional: Once mastery is at Professional rank the user can increase their speed to 350% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every other use is no longer damaging to the users body from normal use.
Expert: Once mastery is at Expert rank the user can increase their speed to 400% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every other use requires only 2 points of Physical energy to use instead of the normal full amount.
Master: Once mastery is at Master rank the user can increase their speed to 450% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every other use requires only 1 points of Physical energy to use instead of the normal full amount.
Grand Master: Once mastery is at Grand Master rank the user can increase their speed to 500% draining only one point from their Physical Energy Pool and the amount of energy needed to perform the technique. No longer is damaging to the users body from normal use.
Drawbacks: In order for the user to initialize the technique they have to move at a speed that is not draining for the first action then after that they will move faster. Every time this technique is used the user will loose one point from their health for the fact of straining the body past their normal limits can be very damaging.
Rank: E
Range: Personal
Type: Physical
Sub-type: Enhanced Speed
Notation: Learn
Actions: 1 Action
Description:
This technique allows the user to tap into their own innate abilities that normally cannot be accessed by normal means. This technique breaks down the barriers that normally stop you from accessing such innate abilities by pushing the body to its absolute max abilities and then sometimes even further. Doing such things come at a cost draining the body faster than normal. (This will only last for one turn.)
Novice: The user first will move at their lowest speed just for a single action moving at only 25% of their speed. Then all of a sudden their speed will jump up to 125% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique.
Beginner: Once mastery is at Beginner rank the user can increase their speed to 150% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every fifth use is no longer damaging to the users body from normal use.
Basic: Once mastery is at Basic rank the user can increase their speed to 175% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every fifth use requires only 3 points of Physical energy to use instead of the normal full amount.
Amatuer: Once mastery is at Amatuer rank the user can increase their speed to 200% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every forth use is no longer damaging to the users body from normal use.
Intermediate: Once mastery is at Intermediate rank the user can increase their speed to 225% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every forth use requires only 3 points of Physical energy to use instead of the normal full amount.
Skilled: Once mastery is at Skilled rank the user can increase their speed to 250% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every third use is no longer damaging to the users body from normal use.
Advanced: Once mastery is at Advanced rank the user can increase their speed to 300% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every third use requires only 2 points of Physical energy to use instead of the normal full amount.
Professional: Once mastery is at Professional rank the user can increase their speed to 350% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every other use is no longer damaging to the users body from normal use.
Expert: Once mastery is at Expert rank the user can increase their speed to 400% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every other use requires only 2 points of Physical energy to use instead of the normal full amount.
Master: Once mastery is at Master rank the user can increase their speed to 450% draining their full amount of energy that would normally be taken from using full speed and the amount of energy needed to perform the technique. Every other use requires only 1 points of Physical energy to use instead of the normal full amount.
Grand Master: Once mastery is at Grand Master rank the user can increase their speed to 500% draining only one point from their Physical Energy Pool and the amount of energy needed to perform the technique. No longer is damaging to the users body from normal use.
Drawbacks: In order for the user to initialize the technique they have to move at a speed that is not draining for the first action then after that they will move faster. Every time this technique is used the user will loose one point from their health for the fact of straining the body past their normal limits can be very damaging.
Kon- Admin
- Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 35
Location : Wisconsin
Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)
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Anime Universe :: Registration Board :: Stats, Skills, Tech, and Other Registration :: Technique Registration/Purchases :: Technique Registration :: Approved Techniques
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